This suggests that Doomfletch does it's bonus damage on the actual hit, not based on the weapon attack like is usual.
#POE SPELL DAMAGE TOEM AND TOTEM DAMAGE NODES MOD#
I've made several late game Doomfletch characters, and it sure seemed like the map mod Armoured (+20% physical damage resistance) was lowering my elemental damage as well as my physical. Will Rapid Decay as a 6th link increase the poison DoT from Cospri's Will?īladefall cannot be supported by Rapid Decay.Ĭould you confirm that the Doomfletch (and it's fated version) mechanic "Gain 110% of Bow Physical Damage as Extra Damage" scales with flat added physical from other items? Since Cospri's Will is the item doing the poisoning, and not Bladefall, the tooltip for Bladefall says nothing about poisoning. Is this a funny way of saying "50% increased Evasion rating"? Regarding Kintsugi's "50% increased Evasion if you were Hit Recently" What is the damage effectiveness of Manifest Dancing Dervish? (level 15 of course)?īeing a minion skill that doesn't deal damage, it has no damage effectiveness set. The Clone does not have any of your other gear, so will be unarmed and deal it's base unarmed damage. It will summon a Clone, but be unable to give it (a copy of) your weapon. If this spawns a clone with the Dancing Dervish when Manifest Dancing Dervish is active, or does it spawn a clone unarmed? If I'm using Facebreaker, does the clone uses Facebreaker as well? Same question with the Decree Of Reflection (creates a clone of you that attacks with your weapon: ). Skills that require a weapon, such as the "of War" skills, cannot be used while unarmed.
While your weapon is disabled, you are unarmed, and do not have a current weapon. However, when Dancing Dervish is active, it disables the weapons slots, so what is the "current weapon" at this stage? Is it still The Dancing Dervish (even though it's disabled)? Is it "nothing" (meaning that we're not getting any effect from the Decree)? I'm confused by the wording, as the Decree states "of your current weapon". How does the Enchantment "of War" (creates an animated copy of your current weapon: ) interact with The Dancing Dervish when it's in Manifest Dancing Dervish? Because it already has a trigger, the spell would then be disabled for having two triggers.
Supporting it with a cast on trigger support gem would mean it would be cast on that trigger. The skill is a spell, not an attack, and is already triggered. Will Dancing Dervish start to cast spells linked to it?
This skill does not have a gem.Ĭan Dancing Dervish Support Cast on Critical Strike/Cast When Damage Taken? Some questions about Dancing Dervish: what are the tags of the skill (AoE/minion/melee/etc.)? I would need to know in what context to answer this conclusively, but probably yes. They are more different than they are similar.ĭoes damage taken from Heartbound Loop count as 'your hits'? The other two are just hits of regular secondary damage you deal to yourself. Reflected damage cannot trigger on-hit effects, for example. The primary difference is that the reflected damage is reflected damage, which carries a whole bunch of rules baggage. If so, where exactly (aside from the fact that the reflected damage can be blocked/dodged etc.)? Is there any difference between Scold's Bridle/Heartbound Loop damage taken, and between hiltless "reflected" damage? Pierce chance can never be more than 100%. How much increased projectile damage bonus is applied?ġ00%. projectile linked to the pierce gem such that I have 100% chance to pierce. The chance to pierce cannot be higher than 100%.Īssume I equip Drillneck and hit a monster which is cursed with projectile weakness with a spark/ethereal knives/. With the "Projectile damage increased by arrow pierce chance" mod on Drillneck, is there any way to achieve more than 100% increased projectile damage? Same question regarding "critical strike chance increased by arrow pierce chance" node from the Deadeye ascendancy. If you want to see everything a skill does, including all your global stats, the character panel, not the skill popup, is the place to do that. They don't show global things that affect all skills. Skill Tooltips intentionally only show the stats that are specific to that skill.
It is supposed to give "10% chance of Arrows piercing" but it doesnt increase the chance to pierce, that is indicated by the tooltip of my Lightning Arrow. I have an issue with pierce chance from the Drillneck quiver. Hey, I had a question about Daresso's Passion: "X% Increased Damage while you have no frenzy charges"